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Seth Godin19 March 2024

#728: Seth Godin — Coaching Tim on Overcoming Resistance, Lessons from Isaac Asimov, Writing Secrets After 8,500+ Daily Blog Posts, The Dangers of Authenticity, Practices for Consistency, and Much More

6Frameworks
8Insights

Frameworks in this episode

Insights & moments

The myth-busts, hot takes, explainers, and tools worth keeping.

Hot Take· 2

Hot Take38:30

Why a Head Start in New Media Can Become Worthless

Godin says he enjoys being a pioneer in new media, but the advantage is temporary when the underlying technology disappears. He points to educational software, VCR games, and CD-ROMs as formats whose decline forced him to move on despite prior momentum.

  • Technology changes ended viable work in several media formats
  • A strong head start did not protect Godin's CD-ROM position
  • Godin finds pioneering a new medium more interesting than staying after the format settles
  • A production-format change can matter even when the broader medium persists

“sometimes the technology changes that's why Spiner went away that's why you couldn't keep making VCR games it's why my Head Start in the cdrom…”

Seth Godin · 38:30

“i' liked in every time I did this being a Pioneer in a New Media space because that's for me the funnest spot”

Seth Godin · 39:00
#technology cycles#new media#career transitions#innovation
Hot Take41:30

Seth Godin Rejects the High-Performer Standard

While comparing himself with Ferriss, Godin says he does not see himself as a high performer. He values being interesting and suggests that the standard Ferriss applies to himself may make the same creative uncertainty less comfortable.

  • Godin explicitly distinguishes being interesting from being a high performer
  • He sees Ferriss as holding himself to a different performance standard
  • The difference may change how each person experiences unstructured creative time

“I am not a high performer I am interesting and being interesting is really important to me”

Seth Godin · 42:00

“I am not holding myself to the standard you hold yourself in so many ways”

Seth Godin · 42:00
#identity#high performance#creativity#standards

Story· 4

Story32:30

The Isaac Asimov Behind the Public Know-It-All Persona

Godin contrasts Isaac Asimov's public character with the collaborator he knew in person. Asimov was humble and funny, established the boundaries of an Asimov project, then trusted the 24- or 25-year-old Godin to work without micromanagement.

  • Godin worked with Asimov near the end of Asimov's career
  • Asimov's public persona was more egotistical than his private behavior
  • He made project boundaries clear before delegating
  • He trusted Godin and remained hands off

“in person he was humble and funny and as a project partner he was completely hands off”

Seth Godin · 33:00

“he spent time with me to make sure I understood the bound Ines of what an Isaac aam project was and then he said go…”

Seth Godin · 33:00
#isaac asimov#collaboration#trust#delegation
Story34:00

The Asimov Robot Mystery That Changed Every Time You Played

Godin recounts creating a VCR-based murder mystery with game designer Peter Alatka using Asimov's robot universe. Six two-sided clue cards created different paths through a 38-minute film, and the combined card codes directed players to the matching answer in a booklet.

  • The game combined a filmed robot mystery with physical clue cards
  • Players paused the tape six times and selected one side of each card
  • The card combination changed the solution path
  • Godin says the team sold the rights to Kodak and Siskel and Ebert gave the game two thumbs up

“Peter alatka the greatest game designer of his generation and I invented a murder mystery game you could play on your VCR”

Seth Godin · 34:30

“you could play the game hundreds of times and it would be a different outcome each time”

Seth Godin · 35:30
#game design#isaac asimov#interactive media#vcr
Story40:00

Squidoo Reached the US Top 40 With Eight Employees

Godin uses Squidoo as an example of an opportunity so compelling that he reorganized his life after starting it. The small team built what he describes as the 40th-largest website in the United States with only eight employees, creating an unusually demanding period.

  • Squidoo was one of the early social networks
  • The project required Godin to reorganize his life
  • The team had only eight employees
  • Godin distinguishes making room for an obvious opportunity from creating an open vacuum

“when a few of us started squido which was one of the first social networks I had a completely or reorganized my life”

Seth Godin · 40:00

“we built the 40th biggest website in the US with only eight employees”

Seth Godin · 40:30
#squidoo#startups#small teams#social networks
Story45:30

The Marketing Line Hidden Inside Tim Ferriss's Dense Draft

Godin highlights Ferriss's line about Patagonian toothfish becoming Chilean sea bass on fashionable menus. He argues that the small riff contains a larger story about marketing changing demand for an animal people eat, with consequences serious enough to deserve its own treatment.

  • Godin identifies the renamed fish as one strong idea buried among many
  • He connects the naming change to marketing and consumption
  • He says the species-level consequence gives the riff substantial weight
  • The example shows why individual ideas may deserve liberation from a crowded post

“like Patagonian toothfish has become Chilean seab Baths on fashionable menus worldwide”

Seth Godin · 45:30

“entire species are becoming extinct because somebody figured out a clever way to Market an animal that we eat”

Seth Godin · 46:00
#marketing#naming#food#environment

Tool· 1

Tool22:30

How Seth Godin Uses Claude to Critique Serious Writing

Godin says he uses Claude AI every day to critique both his own and other people's writing. He describes uploading a 40-page business plan and asking for contradictions, paradoxes, and obvious errors; the resulting memo impressed him with its speed and quality.

  • Godin uses Claude AI as a daily reading and critique tool
  • His prompt asked for contradictions, paradoxes, and obvious errors
  • The source document was a 40-page business plan developed over more than a year
  • He distinguishes critique assistance from replacing his own editorial insight

“please review this highlight contradictions paradoxes and obvious errors”

Seth Godin · 23:00

“I use Claude AI every day to read other people's writing my writing critique it give me Insight”

Seth Godin · 23:30
#claude ai#writing#business plans#critique

Takeaway· 1

Takeaway36:00

How Relationships, Rights, and Kodak Made the Asimov Game Possible

The Asimov project emerged from Godin's prior work in educational computer games and his relationship with Peter Alatka. Momentum in interactive games led to Asimov's editor; inexpensive, previously unrequested rights then made it possible to approach Kodak for production money.

  • Godin had already built illustrated educational computer games
  • He had worked with Arthur C. Clarke, Ray Bradbury, and Michael Crichton
  • No one had previously asked for the relevant Asimov rights
  • Kodak supplied money in exchange for part of the back end

“the momentum from the interactive game thing led me to Isaac's editor and no one had ever asked for the rights the rights weren't expensive”

Seth Godin · 36:30

“once I had the rights I found Kodak and Kodak was able to put up the money so we could build this thing and own…”

Seth Godin · 36:30
#licensing#financing#interactive media#career